Lets get Emotional!

Hey everyone, I hope you are all well

So last week I had to do a task that was a little daunting for me.

I specialise as a character artist, so a lot of this project is work that I am not 100% used to. For example i’m not used to building an environment, making it tell a story and feel right, it can be quite a challenge. I had one such task making some in game emoticons, aiming for a very simple clean style is a real skill (its why we got a friend Adam to create our lovely logo).

I decided to use that great logo as my starting point, my reference, and just tried a few designs. I went from being a little nervous about how they may turn out, to being super excited in a short amount of time!. Seeing the emotes in game, nice and clean and bold, really adds to the experience. I am super pleased with the early iterations, we feel we have more tweaking to do, but for now I present to you some in games emote.


As I say, we have some tweaks, Axel feels that the first isn’t angry enough, and we are undecided on the best international way of request mic communication. Is a mic too obscure, is a telephone too confusing? All nice problems to iterate on when we get to player feedback, when we feel we can let players get their hands on our baby 🙂


Myself and Axel played with these emotes, the day they went it and it was a joy, really fun to ping messages.

Cant wait to see others play this and see how they react







Firstly a quick hello, I’m Kris the artist on Vikubb.

So Yesterday I spent my entire day on grass and scene adjustments. It was honestly a long day, but as we and Axel are making this game in our spare time we have to take what chances we get to work on it.

As a result of working on this part time, it can feel personally like we make slow progress. I think Axel sensed my sentiments a few days ago on skype as he cheered me up by showing how far we have come since December.

It was nice to see and I wanted to share the progress.

Firstly some shots of how the character has moved on since the early VR tests.

And secondly some shots of similar views of the environment.



So things are progressing slowly but steady and its nice to remind ourselves of that sometimes 🙂


The environment is coming along nicely I believe, its grown bigger, become more logical and tells a story. It is now nearly fleshed out with all the props that I desire (for the first pass at least). Soon I will be able to really concentrate on making and balancing the scene for daylight, dusk and night (currently just Dusk made).


Thanks for reading. Kris.